Feb 27, 2008, 03:00 PM // 15:00
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#1
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Lion's Arch Merchant
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Solo 4-Part UW Build
Ok this is my first build and guide, so please don't be too harsh. This build is able to solo the Ice Wastes, Chaos Plains, Bone Pits, and Spawning Pools. I'm sure someone else has thought of and probably done this, but I couldn't find it anywhere. I'm writing this assuming everyone has a basic knowledge of UW layout and monsters.
Video http://files.filefront.com/4+Part+UW.../fileinfo.html
Made by jbwarrior. All credits for the video goes to him. Hope this helps some of you, especially in the run.
Ele/Mo
Attributes:
Earth Magic 12+1+3
Fire Magic 12+3
Energy Storage 3+1
Skills:
Glyph of Swiftness(GoS)
Obisidian Flesh(OF)
Stoneflesh Aura(SA)
Meteor Shower(MS)
Bed of Coal's(BoC)
Flame Djinn's Haste(FDH)
Glyph of Concentration(GoC)
Balthazar's Spirit(BS)
Equipment:
Max armor with Blessed Insignias
A +20% Enchant Earth or Fire Staff
+5 Energy +20% Enchant Melee Weapon(Not a spear)
Use attunement runes on other pieces
Usage:
This build is very similar to the Ele/Mo Savannah Heat Smite build. If you are comfortable with it, this build will work easily for you.
The Labryinth:
Precast BS on yourself and take quest. Cast FDH, SA, and GoC then aggro group of Graspings Darknesses. Run towards the middle to lose Aatxes. Start casting MS before Darknesses get to you. As soon as MS is cast use BoC, wait 2-3 seconds then use FDH. Repeat with other 2 groups.
Now, you have a decision to make. You must decide whether to go to the Ice Wastes or the Chaos Plains. To get to Ice Wastes use the common route to the right. For the Plains take the left path. For both runs take off BS and equip your melee weapon. This hint is courtesy of Cerb.
Ice Wastes:
Once again this build is very similar to the Savannah Heat build, expect you use OF instead of Armor of Earth. For smites, you can pull any amount you want, but be careful of nightmare popups. Once smites are balled up around you, hit MS, BoC, wait 2-3 seconds then FDH. This should kill all smites, but if any are left alive use FDH to kill them. This build can easily handle Coldfires, but its slow and tedious, and they don't drop ectos.
Once you're done here you can go on the Chaos Plains. Follow the route you took earlier to return to your spawning point. Take the left path. As soon as you lose aggro from Aatxes, there should be a stairway on your right. There will be an aaxte near this, but if you go in far enough you should be fine. While on this stairway, a group of Graspings will go past you. Wait for them to move then run to the right. There will be a pair of aatxes on your left, but you can easily lose them. There will be another group of graspings patrolling aroung the hole in the center of this area. Once a way is clear for you to go run past the aatxes you alrdy lost, and you will find a little nook on your left. This is your safe place for the moment. A pair of Charged Blacknesses will come down towards the first group of Obsidian Behemoths. They will retreat back up the mountain, but still remain inside the safe nook. Shortly after a pair of aatxes will run by you towards the left, once they cross you are clear to head on past the behemoths. Put on FDH and SA and run past the first group of Behemoths. If you have a bad spawn and you can't make it past the behemoths without setting off traps, your run is over(sorry). Follow the path up to a split in the road. Take the right side and after you pass a group of behemoths you should be on an incline looking at another split in the trail. Take the right path and hurry on to the Chaos Plains.
Chaos Plains:
Re-equip your staff. Cast BS on yourself and wait for energy to recharge. There will be a Banished Dream Rider(BDR) in front of you. Use GoS, then OF and SA. These 2 skills must be kept up at all times. Always use GoS before OF. If you don't your run will be cut short. Get into melee range with the BDR. You can either kill him using only wand attacks and FDH or you can use the whole damage chain. I usually save the damage chain for the mindblades that pop up. After killing the BDR, groups of mindblades will spawn. Once again maintain GoS, OF, and SA. Pull the mindblades so that their left side is on an obstacle of some kind. Use the damage chain to kill them, but don't wait to use FDH this time. 3 spawns will come from each BDR. Use the same method to defeat all of them. For groups that contain a Wailing Lord, bring the Lord beside one of the BDRs that is with him and use the damage chain. This should kill them.
http://i235.photobucket.com/albums/e...tzar/gw292.jpg
I'm going to use Cerb's wonderful map to illustrate enemy locations. http://i235.photobucket.com/albums/e...anesmapyt4.jpg
After clearing out the Chaos Plains you can move on to the Spawning Pools or the Bone Pits. I recommend the Bone Pits because the Spawning Pools are the hardest area.
Bone Pits:
Use pretty much the same tactis as the Chaos Plains. Keep OF and SA on at all times. Group up the Dead Collectors around the Dead Threshers. Use damage chain to kill. Pretty simple really.
http://i235.photobucket.com/albums/e...tzar/gw309.jpg
Spawning Pools:
Definitely the hardest part of the farm. Use same tactics(keep up OF and SA) and use damage chain to kill. The Terrorweb Dryders go down easy if you ball them up. The Charged Blacknesses can give you some trouble if you don't pay careful attention. Their Shock skill can mess you up pretty badly. Fortunately OF keeps off their other skills so Shock is the only thing you have to worry about. Time it so that you can get off MS in between KDs. Once again, use the damage chain to kill.
http://i235.photobucket.com/albums/e...tzar/gw296.jpg
Well, that's all of it for the moment folks. It's uncommon for me to get fewer than 8-10 ectos on a single run, the most being 16. Once you get good at it and know routes and locations the total time can be under 2 hours. I hope to increase the speed and effectiveness of the build. If you have any questions or comments please let me know. Thanks for reading this whole thing and hope you get alot of ectos.
Last edited by Scarn; May 04, 2008 at 01:16 PM // 13:16..
Reason: New Stuff and Build Templates
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Feb 27, 2008, 03:17 PM // 15:17
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#2
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Pre-Searing Cadet
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Nicely done Donut Tzar. Very well put together, I will have to get my Ele "Goddess Idunna" to start collecting ectos in large quantities.
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Feb 27, 2008, 05:49 PM // 17:49
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#3
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Krytan Explorer
Join Date: Dec 2006
Guild: Glob Of Ectospasm [GoE]
Profession: Me/Rt
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nice guide
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Feb 27, 2008, 09:42 PM // 21:42
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#4
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Ascalonian Squire
Join Date: Jun 2006
Location: Texas
Guild: The Adventure Club For Men [Inc]
Profession: W/
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Great guide man keep up the hard work.
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Feb 28, 2008, 01:06 AM // 01:06
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#5
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Ascalonian Squire
Join Date: Aug 2007
Guild: Rising Rebellion [RR]
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I seem to always have trouble getting to the Chaos Plains, i can't get past the stairs part (around there) b/c i get owned by Aatxes.
Would you mind making a video, or helping me out please?
Help would be greatly appreciated.
- ProtocoL
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Feb 28, 2008, 01:18 PM // 13:18
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#6
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Wilds Pathfinder
Join Date: Jul 2005
Profession: Me/
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omg
/bow
Appreciated - alot
Quote:
Originally Posted by Donut Tzar
If you have a bad spawn and you can't make it past the behemoths without setting off traps, your run is over(sorry).
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This has been my problem for ages - I didnt know it was that simple to get pass - sigh
PS: When finishing off the Grasping Darknesses - use FDH on the 2nd KD ->Win
Tested: The run past the Behemoths was really rough, I made it on my 6th try. Also, I had about 12 darknesses popping up on my way to the Chaos Plains, is this common? 11 ectos
Last edited by Mr.Kotte; Feb 28, 2008 at 02:10 PM // 14:10..
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Feb 28, 2008, 01:30 PM // 13:30
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#7
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Lion's Arch Merchant
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New idea, I know it doesn't seem like much, but if you use GoS with MS, at least for smites, you can shave a minute or two of your time. Again not much of an idea.
If you mean Nightmares, no it's not uncommon to have 2-3 pop on the run to the Planes.
Good idea Mr.Kotte.
Last edited by Scarn; Feb 28, 2008 at 05:06 PM // 17:06..
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Feb 28, 2008, 03:17 PM // 15:17
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#8
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Academy Page
Join Date: Oct 2007
Location: Hungary
Guild: Pirates Love Triviality [HARR]
Profession: Rt/Mo
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Donut Tzar, It's a really great idea, i found out the gos ms by myself, it was pretty obvious But...
Even if you have bad spawn and all the traps set off you can survive it if you had Stoneflesh Aura on you. (I meant the first Obsidians in the gate) You'll still have like 120hp when the bleeding wears off. No problem at all.
But please someone make a damned map for me cause i have no freakin idea where to go... I get throu the first group of Obsidians then find that tiny way and from that on, i can only guess...
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Feb 28, 2008, 06:46 PM // 18:46
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#10
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Lion's Arch Merchant
Join Date: Nov 2007
Location: Melbourne, Australia
Guild: All Hail The P I N K [BeVr]
Profession: A/E
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ive been searching for a staff but cant find one ffs can anyone sell me one?
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Feb 28, 2008, 06:52 PM // 18:52
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#11
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Lion's Arch Merchant
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I use Droknar's Earth Staff from end-game EotN. You might try finding one of those.
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Feb 28, 2008, 08:22 PM // 20:22
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#12
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Academy Page
Join Date: Oct 2007
Location: Hungary
Guild: Pirates Love Triviality [HARR]
Profession: Rt/Mo
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First of all thanks to Donut Tzar for the awesome build and guide. He was kind enough to show me how to get to the Chaos Planes. YAY for that! Although its not my lucky day, so far i couldn't get there. I had some bloody stupid spawns... But he got like 4-5 ectos at the Chaos Planes... Its really worth it! I'm gonna try it again tomorrow!
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Feb 29, 2008, 01:30 AM // 01:30
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#13
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Academy Page
Join Date: Apr 2007
Profession: Mo/
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Cool... really want to try this out Props to you, Donut.
Btw, do you do this run in HM or NM?
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Feb 29, 2008, 01:42 AM // 01:42
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#14
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Ascalonian Squire
Join Date: Jun 2006
Location: Texas
Guild: The Adventure Club For Men [Inc]
Profession: W/
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Quote:
Originally Posted by Joshie0808
Cool... really want to try this out Props to you, Donut.
Btw, do you do this run in HM or NM?
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He's in Normal Mode.
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Feb 29, 2008, 05:31 AM // 05:31
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#15
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Academy Page
Join Date: Oct 2007
Location: Hungary
Guild: Pirates Love Triviality [HARR]
Profession: Rt/Mo
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Normal mode of course. In HM the Aatxes have 50% speed boost. Run faster please xD
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Feb 29, 2008, 07:11 PM // 19:11
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#16
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Netherlands
Profession: N/
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I do not quite get youre route you describe towards the Chaos Plaines i always get stucked against another group of blacked charged that will kill me
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Feb 29, 2008, 07:52 PM // 19:52
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#17
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Academy Page
Join Date: Oct 2007
Location: Hungary
Guild: Pirates Love Triviality [HARR]
Profession: Rt/Mo
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Normally you should avoid those ones. You have to be fast in the mountains.
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Feb 29, 2008, 08:16 PM // 20:16
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#18
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Lion's Arch Merchant
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Yes, speed is the most important aspect of the mountain run. If you hurry through, using Flame Djinn's Haste, you should beat the Charged Blackness Patrol. If you dally, at the entrance to the Planes, you will be met by a group of Blacknesses which, under the effects of Nature's Renewal, are just about impossible to run past or kill.
BTW the map I posted shows me going from the Ice Wastes to the Chaos Planes, just to clear up any confusion.
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Feb 29, 2008, 11:01 PM // 23:01
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#19
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Ascalonian Squire
Join Date: Dec 2005
Profession: Mo/Me
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How can you guys get past the Aatxes so easily? I've spent over 15k trying and trying. I aggro the graspings on the left, no problem. But the group to the right always brings the Aatxes and they continue to follow me past the center and kill me within 3 hits.
I'm getting really frustrated! Any would be appreciated, thanks guys.
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Feb 29, 2008, 11:23 PM // 23:23
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#20
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Lion's Arch Merchant
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Well when I aggro the group on the right, I only run back so I'm in between the closest spirit and the cliff. That is always far enough back to loose aggro.
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